The Jet

My intention for this page is to tell you a little about the jet itself rather than what it's like to fly.

Personality
  
Believe or not, each jet seems to have its own personality.  Each individual aircraft has its quirks that make it seem more alive than a mere collection of mechanical parts would suggest.  After flying Bones for three years now, I can understand how airmen in World War Two became so attached to their B-17s.  While we don't have our "own" assigned airplanes like they did in WW2, our squadron does have its own set of aircraft.  Of my 750+ hours in the Bone, it seems like I've flown most of those hours in just 4-5 different tails.  When we fly we are assigned a different  tail (slang for jet)  to fly each time.  The maintainers schedule this based on jet availability so as to keep the number of flight hours even on all of our tails plus allow for downtime for extended maintenance to be performed. 
    We refer to the jets by their tail number usually and occasionally by their name as given by their noseart.  For example, one of my favorite jets, "Boss Hawg" is 84-0051 (the first two digits refer to the year the contract was let to build the jet).  We usually abbreviate the tail numbers to for digits, i.e. 4051.  Boss Hawg was our last Block C (no GPS, no JDAM) jet and was renown as a very reliable jet.  It always got scheduled as a spare because every other jet on the ramp would break, but the Hawg would always get off the ground.  Unfortunately, Boss Hawg will never fly again as it's been sent to the Air Force Museum.  The other '83 and '84 year jets don't fly so well.  They were all custom made whereas the '85/'86 models were more standardized.  As a result the jets built later have more flying hours than the early jets, opposite of what you would think.  Boss Hawg was the notable exception.  It does, however, share one trait with its early brothers in that the ECS (environment conditiong system) is very weak due the pipes being individually routed and crafted.  You really sweat your tail off in the summer when you get into an early year Bone...
    Another one of my favorites is 6123 "Let's Roll".  I flew here in a Weapons School support mission against some F-16s and his Defensive Avionics System did an outstanding job.  Time and time again on that trip, whenever he'd fly, the F-16 pilots would complain of heavy jamming from him but not from the other two jets we had with us.  Don't know why, maybe all the successive miracles were happening just right, but he worked really well.
   I've also have a lot of time in 6103 "Reluctant Dragon".  It was in this jet, that I went to the Mildenhall, UK and Izmir, Turkey airshows last year.  For some reason, he had a bad radar.  Whenever you tried to take a High Resolution radar patch, it would give garbage back.  Normally we can take a good hi-res patch 30-60 degrees off either side of the nose.  For some reason, you could only take a decent patch from 50-60 degrees with this tail.  That severely hampered our ability to employ weapons or take radar updates for the navigation system.  Several months later, the maintainers fixed the problem and it now takes the sharpest, most clear hi-res patches of any tail we have.  Wierd...
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The Dragon at Cigli AB, Turkey and during OEF
    I also like flying in 6135 "Deadly Intentions" as it has so much history.  It flew two combat sorties in Operation DESERT FOX and numerous ones in OEF.  Kinda cool to fly a jet that's dropped so much iron on the bad guys...

Random Thoughts
     One thing that I've noticed is that after being around the Bone for a while, you forget what a big aircraft it is.  To me, it seems normal-sized.
   It's only when I'm doing my preflight walk around and look up at the horizontal stabilizers (tail planes) and see that they are bigger than  F-16 wings, do I remember how big it is.
    Another thing that strikes most people when they see a Bone for the first time is how un-pristine it is.  Given how "high tech" it is, its cost, and it's complexity/intricacy, you'd think it would be immaculate, smooth, sterile, etc.  Instead, it's more like a big piece of heavy construction equipment with leaking hydraulic fluid, dirt, oil, chipped paint, etc.  They do get washed occasionally but the dirt and oil is never gone for long.  The cockpit is also a mess because aviators, being so childlike, leave crumbs and spilled soda and never clean up after themselves.  My personal pet peeve is when other WSOs leave fingerprints all over the computer/radar screens in the back.  Man, we are a bunch of slobs... :)

Modeler's Notes:
The B-1 models I've seen depicted the ejection seats as been painted red. A few years ago we received new seats cushions that are black sheepskin. The head rest and arm rests (which no one ever uses incidentally) remain red. Also, one model I've seen shows the a bay fuel tank in the aft bay. It is never carried in the aft bay because of center of gravity concerns. If carried, it's carried in the forward bay. The only way we'd carry a bank tank in the aft bay would be if we carried 3 tanks at once.

Ten Things I Love About the B-1 and Flying
1.  It's a beautiful jet: No matter whether you like or not, you have to it admit it's a damned fine looking airplane
2.  It's fast: Nothing like being able to get the hell out of Dodge in a hurry when you need to...
3.  It's a crew jet: Having four brains and two sets of eyes up front gives us the ability to take on a high workload. 
4. The Bone Community: Great bunch of dudes and laid back for the most part.  We excel at our jobs but we're not jerks about it.  I've seen other communities where the WSOs are 5th class citizens or the navs stab each other in the back.  The Bone WSO Union is strong...
5. The ECM System: Awesome piece of gear.  It'll save our hide if we roll into bad guy land again, just as it did during ALLIED FORCE.
6. JDAM:  Lots of JDAMs, more than anyone else.  JDAM is like crack cocaine to the planning staffs- they can't get enough of it.  Hard-hitting, all weather, near precision capability.  Contrary to popular belief it's actually an INS guided weapon, not GPS guided.  The GPS aides the INS.
7. Ejection Seat:  Hey, if I don't like what the pilots or the airplane are doing, I get one vote...
8. The Radar:  Allows me to "see" much far than the eye can.  We have an awesome radar and we can pick out targets at unbelievable distances.  Sometimes when we're flying high level drone at night, I'll stand up front behind the pilots to take a break.  It doesn't take long, as strange as it sounds, of staring into the black void for me to want to go look at the radar again to see what's around us.
9. Co-pilots:  Whenever I feel bad about being a WSO, I can just pick on the co-pilot...  Normally, the aircraft commanders help us pick on them too.
10. Bombs in Anger: After watching 9/11 unfold on TV like everyone else, to be able to personally pay those punks back with iron on target makes me proud.  This is what it's all about.

Ten Things I Don't Like About the B-1 and Flying
1. Abilene:  I don't like small towns...
2. Rapid City, South Dakota: ...or even smaller towns.  The locals are really patriotic in both places and they give us great support but the social scene leaves a lot to be desired.
3. The WSO Windows:  I'd love to thump the person that designed that thing.  It's way too small for no good reason.  It could have easily been four times larger so that it was useful for something besides a day/night indicator.  
4. The Ladder:  The bane of Bone WSOs everywhere.  Must have been made with the cheapest parts they could find.  Every time you're running late, you can be sure the ladder is gonna give you trouble coming up.  It uses a bicycle chain to raise it!
5. WSO Controls and Displays:  A prime example of how not to do human factors engineering.  The stuff we have takes up too much real estate and doesn't provide enough situation awareness.  Lot of it is confusing and is full of little gotchas, especially the software.  Guess that's why it takes so long for us to train.  Also, a better design could have chopped the panel in half so that we could actually see forward.  
6. Global Power missions:  Flying 24+ hours nonstop gets painful.  Actually any flight over 8 hours starts to get bad.  Something in the 4-6 hour range is OK.  But fly only an hour or two and it seems like you never get warmed up.
7. BDU-33 practice bombs:  They are so inaccurate it's not a good test of either the jet or your OSO skills.  The slipstream from the jet really messes up their trajectory.  Furthermore, we have a lot of problems with false hung stores indications with these.  Wish we could just drop the BDU-50 500lb concrete practice bombs instead.  Those simulate the Mk-82 500 lb bombs and go where you aim them. But BDU-33s are cheap so we get more of those than we do of the much preferable BDU-50.
8. Pubs Changes:  Pure drudgery.  Every time you get a new change posted in your technical orders, something new comes along and you got post that too.  Never ends.  
9. Aircraft Commanders Who Don't Help Load Their Own Stuff Into The Jet:  A good AC helps the rest of us load the multitude of bags, helmets, data cartridges, etc.   Believe me, a Bone crew going out on a 6 hour mission looks like a family of 12 going on a week long vacation with all our junk.  And then for the AC to wonder off to do the walk around without helping!  Damn, just because you're not a copilot anymore, doesn't mean that you are better than the rest of us peasants.  :)
10. OSO ECS feet blowers:  Whenever you sit in the OSO seat, you freeze your feet off.  There are Environmental Control System vents positioned to blow cold air at your feet and they do a good job of making you feel like your feet are in a tub of ice.  To alleviate this, you have to con the DSO into turning up the heat.  Unfortunately, one's feet don't get cold in that seat so if one turns the heat up to the satisfaction of the OSO, one is usually sweating.  Just another minor idiosyncrasy with the jet.

Standard Disclaimer applies, i.e. the above is all my opinion and not the government's...